Portrait of Brady Zhou

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Hey. Welcome to the website.

In the past I've worked on end-to-end driving from visual input, trajectory prediction, predicting maps from sensor data, 3D/4D neural scene representation, and learning priors for autonomous vehicles.

Most recently, im working on RL-ing diffusion models for scene generation.

As of 2026, I'm finishing up my Ph.D. at The University of Texas at Austin, advised by Philipp Krähenbühl.

03-01-26: Looking for full-time positions to start in June.

Intel

AI Resident @ Intel
2018 - 2019

Wayve

Research Intern @ Wayve
2021

Motional

Research Intern @ Motional
2022

NVIDIA

Research Intern @ NVIDIA
2022 - 2023

Research

Compressed Map Priors

Compressed Map Priors for 3D Perception

Brady Zhou, Philipp Krähenbühl

arXiv 2025

Learnable priors from past traversals.

Cross-view Transformers

Cross-view Transformers for Real-Time Map-view Semantic Segmentation

Brady Zhou, Philipp Krähenbühl

CVPR 2022, Oral

Learn map-view embeddings via cross-attention over image features, camera pose, and intrinsics.

Task Distillation

Domain Adaptation through Task Distillation

Brady Zhou, Nimit Kalra, Philipp Krähenbühl

ECCV 2020

Sim2Sim driving by distilling a teacher that uses depth/segmentation as input.

Learning by Cheating

Learning by Cheating

Dian Chen, Brady Zhou, Vladlen Koltun, Philipp Krähenbühl

CoRL 2019, Spotlight

End-to-end driving by distilling a privileged map-based policy into a vision-only one.

Vision for Action

Does computer vision matter for action?

Brady Zhou, Philipp Krähenbühl, Vladlen Koltun

Science Robotics 2019

Predicting depth and segmentation as intermediate steps improves end-to-end agent performance.

Robust Discriminator

Don't let your Discriminator be fooled

Brady Zhou, Philipp Krähenbühl

ICLR 2019

Training GANs with adversarial examples smooths the loss landscape and improves generation.

Sparse KNN GPU

GPU accelerated k-nearest neighbor kernel for sparse feature datasets

Brady Zhou, George Biros

UT MS Research

Accelerated KNN for sparse features by writing some fancy cuda kernels (bitonic sort).

Teaching

Fun

I also spend time by..

  • Hanging out with my cats Pig and Teddy
  • Bouldering
  • Tuning 3D printers
  • Building FPV quads
  • Tweaking tmux, VSCode, Vim configs
  • Coding up tools for LLMs

But chances are I'm probably talking to Claude (see right)

Pig Teddy Climbing Drone and 3D printer FPV drone